February 27, 2010

7 Comments

How to Open an HTML pop-up window from within Flash

To open an HTML pop-up window from within Flash, put this script on a button in your FLA: on (release) { getURL(“javascript:newWindow= window.open(‘filename.htm’,’popper1′, ‘width=500,height=300,scrollbars,resizable’); newWindow.focus(); void(0);”); } The four indented lines should all appear on one line with no spaces. Change the filename, the width and the height to match your pop-up window needs. If [...]

Continue reading...

February 27, 2010

2 Comments

How to change ScrollBar colors

This information applies ONLY to the old ScrollBar component that came with Flash MX and to the “Flash MX Components for Flash 2004.” If you are using the new UIScrollBar component for Flash MX 2004, this will not work. Please see the other Tips page about using a scrollbar in MX 2004. Seven lines of [...]

Continue reading...

February 25, 2010

4 Comments

How to insert background music in flash

1. Create a new layer, and name it as background-sound. Select the button in the Library panel, or else you get default buttons in the “Common Libraries” to go to common libraries go to Windows – Common Libraries Then it will open up the common library panel, there you will find a lot of buttons, [...]

Continue reading...

February 25, 2010

1 Comment

How to create a movieclip symbol in Flash

Movieclip symbols are reusable pieces of flash animation – consisting usually of one or more graphic and button symbols – thus they are flash movies within your flash movie. They have their own non-restricted Timeline (any number of layers and frames – just like the main timeline) that plays independent of the main movie’s timeline. [...]

Continue reading...

February 25, 2010

1 Comment

How to create a button symbol in Flash

Please carry out the following steps in Flash to create button symbols. First create/import the object(s) to be converted into a button. Import bitmaps onto the stage using Ctrl+R. Select the object(s) and then press F8 (or Modify >> Convert to Symbol). Select the Button Behavior for the symbol and name the symbol say, ‘btn_home’. [...]

Continue reading...

February 25, 2010

1 Comment

How to create a graphic symbol in Flash

Graphic symbols are reusable static images that are used mainly to create animations. Any drawn vector/plain text/imported bitmap (photo), or combinations of these, can be converted into a single controllable object, called a graphic symbol. Graphic Symbols have only one frame in their timeline. Please carry out the following steps in Flash to create graphic [...]

Continue reading...

February 25, 2010

1 Comment

Flash Symbols

What is a Flash Symbol? A symbol is a reusable object used/created in Flash. A Symbol can be reused throughout your movie or imported and used in other movies. There are three types of symbols: Graphics, Buttons, and Movieclips. A copy of a symbol used in the movie is called an Instance, which can have [...]

Continue reading...

February 24, 2010

2 Comments

FreeBSD 7.1 Flash Player

Enable Linux compatibility and linprocfs Add linux_enable=”YES” to /etc/rc.conf. Add compat.linux.osrelease=2.6.16 to /etc/sysctl.conf. Add OVERRIDE_LINUX_BASE_PORT=f8 to /etc/make.conf. Add this line to /etc/fstab: linproc /usr/compat/linux/proc linprocfs rw 0 0 After run these commands: mkdir -p /usr/compat/linux/proc mount /usr/compat/linux/proc /etc/rc.d/abi start /etc/rc.d/sysctl start Update ports and install all the needed software Now you need to install the [...]

Continue reading...

February 20, 2010

5 Comments

How to make a simple game in flash

This video shows you how to make a simple maze game in flash. Start Button: on(release){ gotoandstop(whatever frame your maze is going to be on) } (USE THAT CODE FOR THE PLAY AGAIN BUTTONS ALSO.) Maze walls: on(rollover){ gotoandstop(whatever your losing frame is on) } Finish line: (The same code as the maze walls, except put [...]

Continue reading...

February 20, 2010

3 Comments

“Unexpected file format” error

Sometimes, when you open the template .fla file with your Flash editor, once you have downloaded the template and uncompressed the sources you might get the following error message: This means that the template source .fla files were created using a newer version of Macromedia/Adobe Flash software. This newer version uses a little bit different [...]

Continue reading...

February 20, 2010

0 Comments

How to save flash files

When you save your .fla files, it is important to keep the same filenames that were originally used by the template designer. Also consider using a consistent naming scheme for your documents. This is particularly important if you save multiple versions of a single project. Use intuitive, easy-to-read names for your files. Do not use [...]

Continue reading...

February 20, 2010

0 Comments

How to Publish Flash Movie

Finally, after you’ve made the appropriate changes to the flash animated header of your web design template you should publish and update it. You may want to modify the publish settings to reduce the download time or increase the image quality. To do so, please, choose “File/Publish Settings…” from top menu. In “Publish Settings” window [...]

Continue reading...

February 20, 2010

3 Comments

How to Change Images in Flash

In process of your web design template customization you will perhaps need to insert your company logo or images to the Flash animated header. Herein, you’ll find a quick guide on how to do that. Open your source “FLA” file in Macromedia Flash and press “F11″ to launch symbols library. To perform search of a [...]

Continue reading...

February 20, 2010

6 Comments

How to add links in Flash with getURL

To add some interactivity to the flash animated part of your web design template you should add some links to the flash objects. For example you’ll need to link flash buttons with pages of your website or redirect your flash intro to homepage after it finished. There are some kinds of links in Macromedia Flash: [...]

Continue reading...

February 19, 2010

5 Comments

How to insert / change text in Flash template

Basically there are 3 types of text fields in the flash that you can create, these are static text, dynamic text and input text fields. Static text (as its clear out of its name) display uneditable text fields. Uneditable in sence that its content cannot be changed dynamicaly during flash animation. Dynamic text can be [...]

Continue reading...

February 19, 2010

2 Comments

How To Create a Chain Explosion

How to create a cool chain reaction with particles. Create a new document of size 400×400. Draw a ball of size 20×20 (you can choose the color as you like). Convert it into a movie clip (registration point in the center!). Linkage to movie clip to a class called “Particle”. Remove the Particle from the [...]

Continue reading...

February 19, 2010

0 Comments

Flash mouse follow with ActionScript 3

In this tutorial  you will learn  how to create colorful circles that animate close to the cursor. I used ActionScript 3 for  all the animation , so no timeline animation is involved. Get TweenMax We will use TweenMax for the animation of the circles. Therefore, download TweenMax for AS3. TweenMax will save us a lot [...]

Continue reading...

February 18, 2010

2 Comments

How to make flash rotating spiral

Step by step tutorial shows you how to make flash rotating spiral using actionscript 3.0  with few  simple steps. ActionScript 3.0 Code The comments should be informative enough to let you know what we’re doing in each step. var speed:Number = 0.3; var radius:Number = 0; var angle:Number = 0; var xpos:Number; var ypos:Number; var [...]

Continue reading...

February 17, 2010

3 Comments

Advanced Flash XML Menu

In this tutorial I will teach you how to create an advanced XML menu. We will first set up everything ready in Flash, then create the XML file and finally add some ActionScript 3 for the functionality. Hope you enjoy the tut! Setting up the environment 1. Create a new document of size 400×350. 2. [...]

Continue reading...

February 14, 2010

8 Comments

ActionScript 3 Drawing API

Introduction to using the drawing API The drawing API is the name for the functionality built into ActionScript that allows you to create vector graphics—lines, curves, shapes, fills, and gradients—and display them on the screen using ActionScript. The flash.display.Graphics class provides this functionality. You can draw with ActionScript on any Shape, Sprite, or MovieClip instance, [...]

Continue reading...