How to use gradient glow filter in flash

June 11, 2010

How To

Applying a gradient glow produces a glow look with a gradient color across the surface of the glow. The gradient glow requires one color at the beginning of the gradient with an Alpha value of 0. You cannot move the position of this color, but you can change the color.

add flash gardient glow

Text with a gradient glow applied

  1. Select an object to apply a gradient glow to.
  2. In the Filters section of the Property inspector, click the Add Filter button , and select Gradient Glow.
  3. Edit the filter settings on the Filter tab:
    • Select the type of glow to apply to the object from the Type pop‑up menu.
    • To set the width and height of the glow, set the Blur X and Y values.
    • To set the opacity of the glow without affecting its width, set the Strength value.
    • To change the angle of the shadow that the glow casts, set the Angle value.
    • To set the distance of the shadow from the object, set the Distance value.
    • To knock out (or visually hide) the source object and display only the gradient glow on the knockout image, select Knockout.
    • Specify a gradient color for the glow. A gradient contains two or more colors that fade or blend into one another. The color you select for the beginning of the gradient is referred to as the alpha color.To change a color in the gradient, select one of the color pointers below the gradient definition bar and click the color space that appears directly below the gradient bar to display the Color Picker. Sliding these pointers adjusts the level and position of that color in the gradient.To add a pointer to the gradient, click on or below the gradient definition bar. To create a gradient with up to 15 color transitions, add up to 15 color pointers. To reposition a pointer on the gradient, drag the pointer along the gradient definition bar. To remove a pointer, drag it down and off the gradient definition bar.
    • Select the quality level for the gradient glow. High is approximate to that of a Gaussian blur. Low maximizes playback performance.
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