countdown = 10000; // number of seconds * 1000. In this case we have 10 seconds count down timer
if (elapsed_time > 9999) { // IMPORTANT – here must be number wich you set for “countdown” (in this case 10 000) minus 1. In this case: 10 000 – 1 = 9999
Step 8
Now copy all frames to 2nd frame of your flash file.
Step 9
Clear Instance name for Dynamic Text on 2nd frame. That’s it. Test your movie and test your count down timer.
This looks great but I want to count up to a specific number from zero stopping at my target. Can this code be altered to suit that need or do I need an altogether different code? Instead of a time format it’s in ones,tens, hundreds,thousands, millions.
January 12, 2010 at 3:41 am
How do you pause it. I have searched the web. HELP ME PLEASE. I cannot get anything to work. I need a pause and resume on a countdown timer.
September 15, 2010 at 3:23 am
saun wa man d.i
November 23, 2010 at 8:33 pm
Thankx, I found your code very helpful. Is there any less code you can use for the countdown? Coz this one has too much of code.
November 25, 2010 at 8:02 pm
I am up to step 6 but i cannot find where actions-frame is, to put in the code? can u help me
November 25, 2010 at 8:08 pm
I found it, but now i’m having trouble with step 8, how do i copy da frames?
December 6, 2010 at 7:45 pm
This looks great but I want to count up to a specific number from zero stopping at my target. Can this code be altered to suit that need or do I need an altogether different code? Instead of a time format it’s in ones,tens, hundreds,thousands, millions.
December 9, 2010 at 4:30 pm
I get alot of errors on every “var” you use in the code.. is there anything specific required to make this?