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	<title>Flash tutorial, Actionscript tutorial, CS5,  How To &#187; Actionscript 3.0 Tutorial</title>
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		<title>Free Gauge Preloader</title>
		<link>http://www.flashcs.com/actionscript/free-gauge-preloader/</link>
		<comments>http://www.flashcs.com/actionscript/free-gauge-preloader/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 13:05:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[Flash Preloader]]></category>
		<category><![CDATA[PreLoader]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3579</guid>
		<description><![CDATA[1. Open the FLA file &#8216;Tank Gauge_preloader_01_CS3.fla&#8217; (or the FL8 ) 2. Copy &#38; Paste the movieClip &#8220;preloader_mc&#8221; from my FLA stage into your FLA and place it in your FIRST frame of your main timeline. 3. NO STOP ACTION IS NEEDED. (The stop action is already inside the movieClip) 4. On the second frame [...]]]></description>
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		<title>AS3: Packages</title>
		<link>http://www.flashcs.com/actionscript/as3-packages/</link>
		<comments>http://www.flashcs.com/actionscript/as3-packages/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 16:17:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Packages]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3536</guid>
		<description><![CDATA[In ActionScript 3, you must use the package definition keyword when defining a class. Instead of adding the class path to the class definition, you now add it after the package definition keyword. Within the package definition, you identify the class keyword followed by the class name. package com.yourcompanyname.utilities { class StringUtils { } } [...]]]></description>
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		<title>AS2: Packages</title>
		<link>http://www.flashcs.com/actionscript/as2-packages/</link>
		<comments>http://www.flashcs.com/actionscript/as2-packages/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 16:02:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[Packages]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3534</guid>
		<description><![CDATA[Packages are standard in object-oriented programming languages. A package acts as a sort of code filing system, where the package is a folder and the classes are the documents within. On your computer, a package is used to group similar classes. Packages organize your code into groups based on similarity and/or functionality. In ActionScript 2, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>AS3: Event Dispatching</title>
		<link>http://www.flashcs.com/actionscript/as3-event-dispatching/</link>
		<comments>http://www.flashcs.com/actionscript/as3-event-dispatching/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 09:52:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[dispatchEvent]]></category>
		<category><![CDATA[Dispatching]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[EventDispatcher]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3531</guid>
		<description><![CDATA[As mentioned earlier, there are a number of native event classes in ActionScript 3. Each native event class has its own set of constants that define the values of specific events that can occur within the specified event class. There is an actual native class by the name of Event, which contains basicevent types that [...]]]></description>
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		<title>AS2: Event Dispatching</title>
		<link>http://www.flashcs.com/actionscript/as2-event-dispatching/</link>
		<comments>http://www.flashcs.com/actionscript/as2-event-dispatching/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 09:42:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[dispatchEvent]]></category>
		<category><![CDATA[Dispatching]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[EventDispatcher]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3528</guid>
		<description><![CDATA[Event dispatching provides a way to separate your code, which allows your classes to not have to be completely aware of other classes in your project. For example, a class might react only to dispatched events to which it is listening or to which it is subscribed. Separating your code keeps packages and/or classes reusable, [...]]]></description>
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		<title>AS2: UIEventDispatcher</title>
		<link>http://www.flashcs.com/actionscript/as2-uieventdispatcher/</link>
		<comments>http://www.flashcs.com/actionscript/as2-uieventdispatcher/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 15:10:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[UIEventDispatcher]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3524</guid>
		<description><![CDATA[The UIEventDispatcher class in ActionScript 2 is based on an incomplete implementation of the DOM event model, but is closely related to the new event model offered in ActionScript 3. The UIEventDispatcher class provides a means to register events on ActionScript 2 components. The UIEventDispatcher has numerous events to handle loading and unloading, and key [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>AS3: Callback Functions</title>
		<link>http://www.flashcs.com/actionscript/as3-callback-functions/</link>
		<comments>http://www.flashcs.com/actionscript/as3-callback-functions/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 15:04:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[addEventListener]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[URLLoader]]></category>
		<category><![CDATA[URLRequest]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3522</guid>
		<description><![CDATA[ActionScript 3 uses event listeners to trigger callback functions, thus eliminating the need for callback-function properties. For example, in AS3 the XML object does not have an onLoad callback-function property to trigger an event when an XML file is loaded. Instead, AS3 uses the URLLoader and URLRequest classes to load the XML file and the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS2: Callback Functions</title>
		<link>http://www.flashcs.com/actionscript/as2-callback-functions/</link>
		<comments>http://www.flashcs.com/actionscript/as2-callback-functions/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 14:55:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[onLoad]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3519</guid>
		<description><![CDATA[In AS2, callback-function properties execute functions when particular events occur. Callback-function properties are simple to implement, but limited. Not all classes have callback-function properties, and the classes that do are not consistent, as the properties can be used in a number of ways. The XML class’s onLoad property lets you execute a custom callback function [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>DisplayObject Class</title>
		<link>http://www.flashcs.com/actionscript/displayobject-class/</link>
		<comments>http://www.flashcs.com/actionscript/displayobject-class/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 14:36:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[DisplayObject]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3513</guid>
		<description><![CDATA[The display classes are the classes behind every visual item in Adobe Flash, and the DisplayObject is the superclass of all display classes. All display classes inherit the DisplayObject properties, methods, and events. As the superclass of the display architecture, the DisplayObject defines basic visual properties, methods, and events that all visual items have in [...]]]></description>
		<wfw:commentRss>http://www.flashcs.com/actionscript/displayobject-class/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash AS3 image slider</title>
		<link>http://www.flashcs.com/actionscript/flash-as3-image-slider-2/</link>
		<comments>http://www.flashcs.com/actionscript/flash-as3-image-slider-2/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 20:22:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[image slider]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3500</guid>
		<description><![CDATA[Simple gallery, that uses mouse position to change image. It segments it automaticly, you can preview the lines, change their color Using GreenSock&#8217;s TweenLite for handling transitions. package { import flash.events.Event; import flash.events.EventDispatcher; public class StepsMeasure extends EventDispatcher{ public static const STEP_CHANGED:String = "stepChanged"; private var _stageWidth:Number; private var _numSteps:uint; private var _stepLength:uint; private var [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Android Hardware Acceleration</title>
		<link>http://www.flashcs.com/actionscript/android-hardware-acceleration/</link>
		<comments>http://www.flashcs.com/actionscript/android-hardware-acceleration/#comments</comments>
		<pubDate>Sun, 15 May 2011 19:19:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[Acceleration]]></category>
		<category><![CDATA[Android Hardware]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3282</guid>
		<description><![CDATA[Phones come loaded with technology in the hardware. This is awesome for you as a developer. Following are some key hardware technologies that you will want to keep in mind as you develop for the Android OS: Touch-sensitive screen Sound/microphone Vibration Camera GPS Accelerometer/compass The touch-sensitive screen seems like an obvious hardware feature, but it [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Working with Android Hardware</title>
		<link>http://www.flashcs.com/actionscript/working-with-android-hardware/</link>
		<comments>http://www.flashcs.com/actionscript/working-with-android-hardware/#comments</comments>
		<pubDate>Sun, 15 May 2011 19:11:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Hardware]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3277</guid>
		<description><![CDATA[The Android platform has been available for less than two years. In that time it has gone from being available on a few phones to being installed on dozens of different phones available on almost every mobile carrier. Today there are over 50 different mobile phones running Android OS 1.5 and greater. Flash is supported [...]]]></description>
		<wfw:commentRss>http://www.flashcs.com/actionscript/working-with-android-hardware/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Developing Solutions Built with the DOM3 Event Model</title>
		<link>http://www.flashcs.com/actionscript/developing-solutions-built-with-the-dom3-event-model/</link>
		<comments>http://www.flashcs.com/actionscript/developing-solutions-built-with-the-dom3-event-model/#comments</comments>
		<pubDate>Sun, 15 May 2011 06:00:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[as]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[code Snippets]]></category>
		<category><![CDATA[DOM3]]></category>
		<category><![CDATA[ECMAScript]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3269</guid>
		<description><![CDATA[ActionScript 3.0 now supports the ECMAScript, DOM3, event model syntax. In layman’s terms, this means that you now use the Listener object to detect when you interact with your Flash movie using either a keyboard, mouse, or the new gesture interfaces used when touching the screen directly. This is a big move from AS2. As [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using Code Snippets to Get You Started</title>
		<link>http://www.flashcs.com/actionscript/using-code-snippets-to-get-you-started/</link>
		<comments>http://www.flashcs.com/actionscript/using-code-snippets-to-get-you-started/#comments</comments>
		<pubDate>Sat, 14 May 2011 06:53:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Snippets]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3259</guid>
		<description><![CDATA[Transitioning to AS3 after your entire career has been spent working with AS2 does come with a learning curve. To help you through the transition, Adobe has included a great new tool in Flash CS5, the Code Snippets panel, which you can use to quickly add popular scripts to your movies. Here’s what you do: [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What Is the Same between AS2 and AS3?</title>
		<link>http://www.flashcs.com/actionscript/what-is-the-same-between-as2-and-as3/</link>
		<comments>http://www.flashcs.com/actionscript/what-is-the-same-between-as2-and-as3/#comments</comments>
		<pubDate>Wed, 11 May 2011 17:58:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0 Tutorial]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[as]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[difference]]></category>

		<guid isPermaLink="false">http://www.flashcs.com/?p=3255</guid>
		<description><![CDATA[With all the changes between AS3 and AS2 it important to remember that there is a lot of functionality that is the same between them. This will help as you transition from traditional AS1/2 Flash development to mobile app development using AS3. For instance you still use the following in the same way: &#160; Variables [...]]]></description>
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